Hi everyone,
After a long time, I'm back to share some useful things with you. In now a days, I'm busy to make my application 64-bit architecture devices support as per apple's guide line which must be followed before 1st February 2015. So, I have started to make third party libraries compatible to 64-bit architecture. For that, I choose libZbar and steps are as defined below : (iPhone 6 & 6 Plus support)
Step 1 : Download the source code (you must have Mercurial for mac):
Step 2 : Open Terminal and run following commands
b. To Enter zbar directory command : cd zbar
c. To checkout command : hg checkout iPhoneSDK-1.3.1
d. To open project use this command : open iphone/zbar.xcodeproj
Step 3 : In the xcode project edit the "libzbar" scheme and select Release in Build configuration
Step 4 : Go to Build Settings set following Architectures
a. Architectures - > Standard architectures(armv7,armv72,arm64)
b. Valid Architectures -> arm64,armv7 armv7s
Step 5 : Compile libzbar for device AND for simulator, here the configuration:
Step 6 : Find the compiled libzbar.a and go in the folder using Teminal.app,
In My Case : /Users/Nell/Library/Developer/Xcode/DerivedData/zbar-gyozyrpbqzvslmfoadhqkwskcesd/Build/Products
Step 7 : In this folder, you should have two sub folders namely "Release-iphoneos" and "Release-iphonesimulator".
Step 8 : using xcode command line tools build your universal lib:
lipo -create Release-iphoneos/libzbar.a Release-iphonesimulator/libzbar.a -o libzbar.a
Now you can use the libzbar.a created, both in device and simulator.
Regards ,
Nilesh M. Prajapati